MODUX / STORIEINCORSO
Dall’1 al 22 novembre 2015
GALLERIA TINA MODOTTI / UDINE

video installazione, Udine, 2015

BridA/Tom Kerševan, Sendi Mango, Jurij Pavlica con sede a Šempas (Slovenia) è l’autore di un originale progetto per riportare ai cittadini di oggi la memoria della Grande Guerra. Utilizzando una piattaforma multimediale che raccoglie i dati e le esperienze di alcuni workshop realizzati in città, BridA mette in relazione i nomi dei soldati di ieri con i cittadini di oggi. Dopo Karlsruhe (ZKM, 2006), Kassel (2008) e Linz (Ars Electronica, 2009), la galleria Tate St Ives nel 2013 e Kalmar Konstmuseum (2015), quello di Udine è il loro primo esperimento di arte contemporanea legato alla Grande Guerra. Una video installazione e una mostra diffusa sulla cartellonistica stradale della città, restituiscono gli interventi e le azioni dei cittadini a confronto con i soldati di cento anni fa.

Orari della GALLERIA TINA MODOTTI
giov / ven / 17.00 - 19.00
sab / dom / 10.00 -12.30 /17.00 -19.00



Interspace Module

The Interspace Module intermedia project is based on exploring the unoccupied abstract space – the vacuum in the perception of the message of art. By using controlled and automated systems, connected into a schematic grid of pre-emptively placed units, viewers find themselves in indefinite situations, where they are able to compose their own image or message and thus, focusing their attention to an area with, as yet, no clear image or association. When we talk about unoccupied space, we reflect on the fact that understanding the message of art depends on the acquired mental schemes, the patterns imposed by society upon individuals to shape their cognition, as well as about space offering opportunities for artistic value beyond reference models.



SpreadKOM

SpreadKOM does not need a conventional central unit in order to function, it generates all the useful information by itself. It does not require any inbound sources or other global data providers. Instead, it generates a sustainable and autonomous form of communication comprised of units that can be added individually, having the potential to grow into a more complex and more sophisticated network. To establish communication, these devices use only sound impulses, which they exchange with a microphone and a sound generator tuned to specific frequencies.

Dr. GERALD GEILERT
BridA: Homo Faber Becomes Homo Luden

The term 'Homo faber' is used in anthropology to describe mankind as a living being, which uses tools to change its environment. Today, we are surrounded by a lot of devices, instruments or apparatuses to exert influence on our surrounding. Most of these tools are designed to make us more productive. Only some of them fall in the category of play or celebration. Vilém Flusser came up with the idea that it might be possible for mankind to become what he called 'Homo ludens': Man the Player. In this text, projects of the art collective BridA/Sendi Mango, Jurij Pavlica, Tom Kerševan will be explored with regard to Flusser's utopia of a telematic society, in which mankind will primarily be playing or even be celebrating, since everybody will be empowered to do so by a new imagination. The following quote by Flusser gives a broader view on his philosophy and shows the potential of BridA's computational artifacts: First, man took a step back from his life-world, to imagine it. Then, man stepped back from the imagination, to describe it. Then, man took a step back from the linear, written critique, to analyze it. And finally, owing to a new imagination, man projected synthetic images out of analysis.

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Sound-around

The Sound-Around art project is based on constructing a work of art with the audience participating actively. Various mechanical devices and sound units enable direct impact on the construction of the artwork. Mechanic modules, microphones and security cameras are tracing the topography of the space in which people hang around. These people are be integrated into an interactive system, enabling them to participate actively in the creative process. The audio-visual setting enables the audience to perceive and comprehend the topography of specific location quite differently than usual.

 

 

 

 

 

 

 

 

 

 

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